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Summary
This map was designed with competitive gameplay in mind. Major considerations taken into account when developing the map:
- Simplicity in layout
- High player visibility (Adequate lighting, no fog, no visual clutter)
- Balanced for both teams
- Based on a figure of eight layout
- Support for several different styles of play
The map was first introduced on the ESEA server network in April of 2010. The map was added to ESEA League in Season 9 and was host to its first match in July of 2011.
Articles
- Download de_cache
- ESEA interview on the latest release of de_cache
- A statistical analysis of the balance of CT vs T on de_cache
- A statistical analysis of the balance of CT vs T on the updated de_cache
- CSS Professionals weigh in on de_cache
- de_cache is announced
- de_cache (beta) is released to ESEA
- de_cache is released to ESEA for league play
- Changelog for the updated version of de_cache